Star Dealer Release
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Hello! I'm Flawed, trying my best to be Flawless.
This was a project that I have been working on for about a month now, and it is safe to say that it was way to large of an ordeal for me. As a beginner, I set the pixel scale way to large, and that caused a lot of issues with designing how the game would look like. I wanted to avoid pixel scaling like in my last game, and by having the player be 32 x 32 and that small would not help with how large everything else had to be.
It started out as an idea to have a shoot em' up roguelike, and I wanted to incorporate deck building into it. At a certain point I just started "borrowing" ideas from Mega Crit's Slay the Spire.
This game is completable, but not a finished game. Originally it had 3 acts, and there are some items that rely on that fact. I tried my best to wrap it up in a single act, but don't think I succeeded too well.
There was no time to add sound because I wanted to release it now, before I gave up on the project as a whole, so it is very silent. Sound is a big thing in games, and I will try harder to get better at it.
Files
Star Dealer
A deck building shoot em' up
Status | Released |
Author | Engine |
Genre | Action |
Tags | 2D, Deck Building, Indie, Pixel Art, Roguelike, Shoot 'Em Up, Singleplayer |
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